![]() The generic Port building only allows one level to be built after that two subsequent levels can be built of either Mercantile OR Military port (or Cothon for Carthage). Hunting Settlement that produces extra food from tribesmen rather than slaves (For Wild Game)įrontier Wall: Army Movement Speed -75%, Hostile Attrition +1, Hostile Food Multiplier -100% (Chinese military traditions) * Added trade goods for copper, lead, silver, opium, wax, porcelain, tea, and jadeįarming, Fishing, and Pasture settlement buildings that produce extra food from freeman rather than slaves (For Grain/Vegetables,Fish, Livestock) Split the Tocharian culture group off from the Scythian. ![]() ![]() Moved Thracian to the Dacian culture group and created Thraikes culture for the Hellenic group former Thracian pops now split between those two. * Cultures revamped: added Illyrian, Anatolian, and Caucasian culture groups culture added to each culture group to represent foreigners acclimated to but never completely of your culture (E.G. *New military traditions for Chinese, Illyrian/Dacian, and Iberian * Rebalanced manpower and war exhaustion for more realistic army sizes and war effects These processes are dependent on first unifying your own culture groups and unified culture groups are resistant thus should Rome conquer Iberia and Greece (after unifying the Italic cultures), Latin will displace the native languages of Hispania over time but Greece will remain inherently Greek. ![]() * Assimilation and Conversion functions overhauled to affect differing pop groups and culture groups at differing rates. * Rebalanced pop desired levels to create more realistic and dynamic pop spread * Significant adjustments to diplomacy including factors for subject acceptance and an option for non-tribal tributaries to convert to client states over time There is an in-game encyclopedia explaining these features and their operations which I encourage people to reference their first time playing (accessed from button in the topbar). Reworked map projection and aesthetic elements (terrain, height map, flattop) courtesy of Lambert Conformal Conic Projection mod The overhaul of culture and religious conversion is nearly complete after which the focus will shift to further flavor creation while the economic overhaul is planned. Progress: Currently the mod reaches 843AUC (AD90) and the map has expanded to include China and Korea. The Vision: A mod that extends the timeline out to the fall of Rome (AD476) and expands the breadth of the map to cover China, Korea, Mongolia, and Indochina while adding flavor and mechanics that create a more immersive experience for players anywhere on the map. Gladio et Sale is also available in a "light" version 2.0 without the expanded map for slower PCs or those who want the features without the added map. With the stoppage of development on Imperator by Paradox, an opportunity exists to forge the future of Imperator through modding.Ĭurrent Version 2.0 (for 2.0 'Marius' version) In the spirit of the popular Veritas et Fortitudo mod (EUIV), the same deft touch of modding comes to breath life into Imperator:Rome and bring the player an altogether more real and immersive experience.
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